Reduce, Reuse, Rebalance
* Tweaked the origins and hitboxes of a few projectiles/attacks to account for Harley's smaller hitbox, so that firing projectiles close to a wall isn't an immediate death sentence, so they're all now a precise 5/5 cube instead of 11/8.
The Handcannon's charged bullets are smaller, around 2/2.
* Fixed the thrown barrels detonating idle barrels.
* Fixed a few weapon names and tags for consistency.
* Lowered overall Shotgun, Flare and LMG/Rifle ammo to:
Shell: 30, 60 with backpack.
Flare: 30, 70 with backpack.
Rifle: 100, 200 with backpack.
* Replaced a few one-liners i wasn't satisfied with, diversifying Harley's insults a little more.
* Fixed only one of the Howlin' Hyenas having visual recoil
* Tweaked the Slugthrower's trail a bit.
* Gave the Sledgehammer a solid damage, instead of the damage of the Bat multiplied by 4.
* The MRE now checks how much stuff you ate, and continues from where you stopped, to account for level transitions.
* Sliding now checks for both height and Crouch press.
* Killing an enemy stuck with the Pop-Gun's sticky rounds causes all stuck projectiles to scatter, exploding as they hit the ground.
* Enemies below 120 health will be frightened upon being stuck with a sticky round.
* New Shotgun Alt Ammo alt-fire: Shell Molotovs
* Harley drops shells that explode and burn for a while, costing 5 shells and 5 alt-shells.
* Mayhem Mode now has it's own HUDFace.
* Buffed Shell Caltrops, to justify the 5-shell cost.
Get Disaster Jester: Classified
Disaster Jester: Classified
A throbbing headache the size of a rice grain. Harley's got a gun again.
Status | Released |
Category | Game mod |
Author | LossForWords |
Tags | Doom, gameplay-mod, harley-quinn, lfw, Singleplayer |
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