Reduce, Reuse, Rebalance


* Tweaked the origins and hitboxes of a few projectiles/attacks to account for Harley's smaller hitbox, so that firing projectiles close to a wall isn't an immediate death sentence, so they're all now a precise 5/5 cube instead of 11/8.

The Handcannon's charged bullets are smaller, around 2/2.

* Fixed the thrown barrels detonating idle barrels.

* Fixed a few weapon names and tags for consistency.

* Lowered overall Shotgun, Flare and LMG/Rifle ammo to:

Shell: 30, 60 with backpack.

Flare: 30, 70 with backpack.

Rifle: 100, 200 with backpack.

* Replaced a few one-liners i wasn't satisfied with, diversifying Harley's insults a little more.

* Fixed only one of the Howlin' Hyenas having visual recoil

* Tweaked the Slugthrower's trail a bit.

* Gave the Sledgehammer a solid damage, instead of the damage of the Bat multiplied by 4.

* The MRE now checks how much stuff you ate, and continues from where you stopped, to account for level transitions.

* Sliding now checks for both height and Crouch press.

* Killing an enemy stuck with the Pop-Gun's sticky rounds causes all stuck projectiles to scatter, exploding as they hit the ground.

* Enemies below 120 health will be frightened upon being stuck with a sticky round.

* New Shotgun Alt Ammo alt-fire: Shell Molotovs

* Harley drops shells that explode and burn for a while, costing 5 shells and 5 alt-shells.

* Mayhem Mode now has it's own HUDFace.

* Buffed Shell Caltrops, to justify the 5-shell cost.

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